Prohibition 1933
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Prohibition 1933
 
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 [TUTO] Description salle/unité

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ebonhawk
LuCiaN
6 participants
AuteurMessage
LuCiaN
Bandit
Bandit
LuCiaN


Messages : 135
Date d'inscription : 11/01/2013
Emploi/loisirs : web designer

[TUTO] Description salle/unité Empty
MessageSujet: [TUTO] Description salle/unité   [TUTO] Description salle/unité EmptySam 9 Fév 2013 - 1:23

ROOMS
Citation :
Rooms are built to enable every aspect of this game. Some are your income, others train your units or advance your training (equivalent of science).

   Boss Office >> (Bureau du chef)
   Mob School >> (Salle d entrainement)
   Weapons Armoury >> (Fabrique d armes)
   Ammunition Depot >> (Fabrique de munitions)
   Brewery >> (Brasserie)
   Bar >> (Bar)
   Smuggle >> (Contrebande)
   Weapon Storage >> (Depot d armes)
   Ammunition Storage (Depot de munitions)
   Alcohol Storage >> (Depot d alcool)
   Safe Room >> (Coffre fort)
   Training Facility >> (Camp d entrainement)
   Security >> (Protection d objet)
   Spring Gun >> (MANQUANT EN Prohibition 1933)
   Hidden Mines >> (MANQUANT EN Prohibition 1933)
Boss Office (Bureau du chef)
Citation :
DESCRIPTION: The Boss sits in this office, and here all important decisions are made. It coordinates the development and the development speed of other areas. The higher the level of the office is, the faster other areas are also developed.
Requirements: Available from the start
Points per level: 6

Required levels for unblock other "buildings":
Smuggle (Boss Office Level 4)
Spring Gun (Boss Office Level 5)
Hidden Mines (Boss Office Level 5)


Mob School (Salle d entrainement)
Citation :
DESCRIPTION: As it's name indicates, this room allows the training of "the boys" in new techniques, allowing them more expertise in combat. As for the office of the Boss, the faster the training is done, the faster the skills are developed.
Requirements: Available from the start
Points per level: 31.75
Required for: Train Attack units


Weapons Armoury (Fabrique d armes)
Citation :
DESCRIPTION: Here in the weapons room, as the name implies, the weapons are kept. These will be needed for the occupation of areas and for training in combat. The better this area is developed, the more weapons can be made available at the same time.
Ammunition Depot (Fabrique de munitions)
Citation :
DESCRIPTION: The ammunition room is similar to the weapons room. In here the important ammunition is manufactured. Ammunition is needed in abundance when occupying areas and for use in training as, unlike weapons, the ammunition is used much more rapidly.
Brewery: (Brasserie)
Citation :
DESCRIPTION: This quite passive area manufactures alcohol. Alcohol unfortunately is (or fortunately?) forbidden and therefore in great demand amongst the population, so that the trade with it is prosperous. However, in order to bring it to the population, some tactics are needed.
Bar (Bar)
Citation :
DESCRIPTION: In the tavern the alcohol is consumed. Give thought so that they are not noticed by the policemen, or else running them can become extremely expensive. Since the tavern is supervised relatively badly, the conversion of alcohol is rather moderate.
Smuggle (Contrebande)
Citation :
DESCRIPTION: Better than the tavern smuggling which already functions, here much more alcohol with an impact can be sold, which naturally makes the gang cash happy. Unfortunately this action is also quite risky and therefore expensive.
Weapon Storage (Depot d armes)
Citation :
DESCRIPTION: The weapons storage keeps all weapons, which are not to be used immediately by you. They are stored automatically there and kept for when they are needed. In addition they are already safe from enemies here.
Ammunition Storage (Depot de munitions)
Citation :
DESCRIPTION: The ammunition depot functions similarly to the weapon storage. It keeps the ammunition crates and shells, which are not for immediate use by you. In addition they are also safer here from the enemy.
Alcohol Storage (Depot d alcool)
Citation :
DESCRIPTION: Since alcohol is destilled relatively simply, the production rate is quite high. In order to be able to store it without losing the excesses of production you need to construct an Alcohol Warehouse. In this Warehouse it will be safe from enemies.  
Safe Room (Coffre fort)
Citation :
DESCRIPTION: After every successful smuggling operation you receive large amounts of money. But use caution attention! In order not to throw the money away, you must use this safe deposit in order to prevent it going missing, and to assure liquidity.  
Training Facility (Camp d entrainement)
Citation :
DESCRIPTION: As the name says, in the Training Camp your "boys" will be trained. The training he will depend on the units that you will be able to produce like for example simple Delinquents, Killers, or Professionals – for whom your enemies will have the utmost respect. Depending on the level the units will take less time to be constructed.  
Security (Protection d objet)
Citation :
DESCRIPTION: Exactly like the training of the fighters in the training facility, here the young defensive training takes place. These remain defending in principle - always at home and protecting it´s buildings against enemies. If your gang should be at home, they automatically fight together.
Spring Gun (?????)
Citation :
DESCRIPTION: In order to alleviate a little of the defender´s work some construction is available, like this self firing turret. These are technically very advanced, and at the moment they detect an enemy, fire immediately.
Hidden Mines (?????)
Citation :
DESCRIPTION: A further "nice" support are these mines. Your boys are in charge to distribute them around the house. When some enemy steps on them without realising........ Good Night!
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LuCiaN
Bandit
Bandit
LuCiaN


Messages : 135
Date d'inscription : 11/01/2013
Emploi/loisirs : web designer

[TUTO] Description salle/unité Empty
MessageSujet: Re: [TUTO] Description salle/unité   [TUTO] Description salle/unité EmptySam 9 Fév 2013 - 1:23

TRAINING
Citation :
Training is the science of the game Vendetta1923. It allows you to create a wide range of units with different skills, you can also shorten the attack time, or increase your reputation.

Routing >> (Planification de route)
Strategies >> (Planification de mission)
Protection Money Encashment >> (Recouvrement d argent racket)
Base Administration >> ((MANQUANT EN Prohibition 1933)
Smuggling >> (Contrebande)
Information Procurement >> (Obtention d information)
Security Patrol >> (Surveillance d objet)
Gang Protection >> (Protection de groupe)
Close Combat >> (Combat au corps a corps)
Short-Ranged Weapon Training >> (Combat a l arme blanche)
Firearms Training >> (Entrainement au tir)
Bomb Construction >> (Construction de bombes)
Guerilla Training >> (Formation guerilla)
Psychological Training >> (Entrainement psychique)
Chemical Training >> (Formation chimique)
Honor >> (Honneur)

Routing (Planification de route)
Citation :
DESCRIPTION: To be more effective in arriving as rapidly as possible at the required destination, your boys should do this training. Here they will learn planning routes, travelling quietly and inconspicuously to approach the target and carry out their work as effectively as possible.
Points per level: 15.5
Prerequisites Available from the start (aucun)


Strategies (Planification de route)
Citation :
DESCRIPTION: Some units (for example the killers) need another form of planning, the job order planning. Here it concerns rather the purpose of employment, and with improved training these fighters can therefore travel faster to the goal.
Points per level: 46
Prerequisites: Routing (4) = (Planification de route niveau 4)


Protection Money Encashment (Recouvrement d argent racket)
Citation :
DESCRIPTION: This training helps to increase protection funds from enemies. This becomes clear in their combat capability, which continues to rise with more frequent training.
Points per level: 26
Prerequisites Available from the start (aucun)


Base Administration (?????)
Citation :
DESCRIPTION: In this branch of training your occupation troops are trained, enabling them to occupy distant buildings.
Points per level: 76
Prerequisites: Security Patrol (5) = (Surveillance d objet niveau 5)


Smuggling (Contrebande)
Citation :
DESCRIPTION: By learning to smuggle, this will teach how to transport the most inconspicuously stolen property under the clothes, so that the attention of the police is not attracted. The better they are trained, the more they can carry.
Points per level: 23.5
Prerequisites: Strategies (1) = (Planification de mission niveau 1)


Information Procurement (Obtention d information)
Citation :
DESCRIPTION: In this training one learns the virtues of espionage. Using this your spies will be able to remove ample and valuable information from your enemies.
Points per level: 13
Prerequisites Available from the start (aucun)


Security Patrol (Surveillance d objet)
Citation :
DESCRIPTION: As the name already betrays, the security training improves the ability of both the gang and building to defend. A greater level reached will enhance your defense and your boys will know to defend themselves with greater effectiveness from attacks.
Points per level: 61
Prerequisites Available from the start (aucun)


Gang Protection (Protection de groupe)
Citation :
DESCRIPTION: As with Security Patrol, this will specialise them in the diverse tactics of defense. The initial defence however will be taken from the first level of the group, and not the one level of building defence.
Points per level: 96
Prerequisites: Security Patrol (4) = (Surveillance d objet niveau 4)


Close Combat (Combat au corps a corps)
Citation :
DESCRIPTION: Every fighter should have done this education at least once. It concerns close combat and could be useful. Most of your guys will even do this in delight because they become stronger.
Points per level: 76
Prerequisites: Protection Money Encashment (3) = (Recouvrement d argent racket niveau 3)


Short-Ranged Weapon Training (Combat a l arme blanche)
Citation :
DESCRIPTION: After close combat mostly the fight with shortrange weapons follow, like knives and such. here the guys also become more skillfull in fighting which helps a lot at brawls or muggings.
Points per level: 53
Prerequisites: Protection Money Encashment (5) = (Recouvrement d argent racket niveau 5)


Firearms Training (Entrainement au tir)
Citation :
DESCRIPTION: For all who do not want to be too close to the enemy there is only one option: shooting! Here your guys learn how to use rifles right, so that the enemy won't have any time to react before he becomes history.
Points per level: 296
Prerequisites:
Gang Protection (4) = (Protection de groupe niveau 4)
Short-Ranged Weapon Training (4) = (Combat a l arme blanche niveau 4)


Bomb Construction (Construction de bombes)
Citation :
DESCRIPTION: If it becomes harder, you should go through the following education. With the knowledge of building bombs, the fighters learn how to build from some boring components, an effective and fast dangerous weapon. But only the best among them will learn it.
Points per level: 471
Prerequisites:
Strategies (4) = (Planification de mission niveau 4)
Close Combat (4) = (Combat au corps a corps niveau 4)


Guerilla Training (Formation guerilla)
Citation :
DESCRIPTION: In this education the guys will become real men. Here they learn true pain, which will help a lot in later brawls, because they won't flee, but rather will go on until no man is left standing.
Points per level: 321
Prerequisites:
Security Patrol (6) = (Surveillance d objet niveau 6)
Firearms Training (6) = (Entrainement au tir niveau 6)


Psychological Training (Entrainement psychique)
Citation :
DESCRIPTION: This modern education turns your fighters into fighting machines. The brain washing makes them psychically harder and act calm and strongwilled in conflicts instead of getting in panic.
Points per level: 301
Prerequisites: Guerilla Training (4) = (Formation guerilla niveau 4)


Chemical Training (Formation chimique)
Citation :
DESCRIPTION: Who has knowledge in chemistry might not kill anyone but eliminate enemies beforehand. This education is something for professionals and needs a rather long time. The result is worth seeing!
Points per level: 291
Prerequisites:
Bomb Construction (4) = (Construction de bombes niveau 4)
Psychological Training (4) = (Entrainement psychique niveau 4)


Honor (Honneur)
Citation :
DESCRIPTION: As the guys like to make nonsense, the overview who is occupying which building might get lost in time. This education the guys will be reminded who the boss is and you will hold the control over your empire. This one is very long and costly.
Points per level: 4201
Prerequisites:
Smuggling (8) = (Contrebande niveau 8)
Information Procurement (8) = (Obtention d information niveau 8)


Dernière édition par LuCiaN le Sam 9 Fév 2013 - 1:25, édité 2 fois
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LuCiaN
Bandit
Bandit
LuCiaN


Messages : 135
Date d'inscription : 11/01/2013
Emploi/loisirs : web designer

[TUTO] Description salle/unité Empty
MessageSujet: Re: [TUTO] Description salle/unité   [TUTO] Description salle/unité EmptySam 9 Fév 2013 - 1:23

ATACK UNITS
Citation :
Attack units used to deal with the the other gangsters.

Rowdy >> (Casseur)
Bouncers >> (Videur)
Knifers >> (Bandit)
Gunman >> (Héros de la gâchette)
Occupation Troops >> (Troupe d occupation)
Spy >> (Espion)
Mover >> (Emballeur)
CIA Agent >> (Agent de la CIA)
FBI Agent >> (Agent FBI)
Carrier >> (Transporteur)
Tactical Expert >> (Débloqueur de situation)
Sniper >> (Tireur d élite)
Assassin >> (Tueur professionnel)
Ninja >> (Ninja)
DemolitionExpert >> (Déposeur de bombes)
Mercenary >> (Mercenaire)

Rowdy (Casseur)
Citation :
DESCRIPTION: Rowdies are rather simple and naive fighters. But nonetheless they would never let a chance pass to lam enemies. In droves they are very dangerous and will scare away the enemy for sure.
Basis:
>> Attackpower: 5
>> Deffensivepower 5
>> Cargocapacity: 200
>> Speed: 1600
*******************************
>> SALARY: 1
>> COSTS: A: 200 / M: 1000
>> POINTS: 6
*******************************
Prerequisites: NONE
*******************************
>> Attackbonus: NONE
>> Deffensebonus: NONE


Bouncers (Videur)
Citation :
DESCRIPTION: The bouncer is more calm than the rowdie, because he is used to crowds and conflicts. But he is the same calibre and easily rages what the enemies will feel.
Basis:
>> Attackpower: 8
>> Deffensivepower 6
>> Cargocapacity: 400
>> Speed: 2000
*******************************
>> SALARY: 1
>> COSTS: A: 500 / M: 800
>> POINTS: 6
*******************************
Prerequisites: Protection Money Encashment (2) = (Recouvrement d argent racket niveau 2)
*******************************
>> Attackbonus:
Protection Money Encashment = (Recouvrement d argent racket)
>> Deffensebonus:
Protection Money Encashment = (Recouvrement d argent racket)
Security Patrol = (Surveillance d objet)


Knifers (Bandit)
Citation :
DESCRIPTION:When a rowdy gets a knife he will become a knifer. Like this the formula might look alike because also that guy is not very professional. But he is still dangerous, as the knife is not made of wood...
Basis:
>> Attackpower: 10
>> Deffensivepower 4
>> Cargocapacity: 300
>> Speed: 2500
*******************************
>> SALARY: 1
>> COSTS: A: 1000 / M: 200
>> POINTS: 4
*******************************
Prerequisites: Protection Money Encashment (4) = (Recouvrement d argent racket niveau 4)
*******************************
>> Attackbonus:
Protection Money Encashment = (Recouvrement d argent racket)
Short-Ranged Weapon Training = (Combat a l arme blanche)
>> Deffensebonus:
Protection Money Encashment = (Recouvrement d argent racket)
Close Combat = (Combat au corps a corps)


Gunman (Héros de la gâchette)
Citation :
DESCRIPTION:Combined with a gun this guy is even a challenge for the enemies. After a little shooting training those guys are not that bad for the first battles.
Basis:
>> Attackpower: 30
>> Deffensivepower 10
>> Cargocapacity: 500
>> Speed: 2400
*******************************
>> SALARY: 2
>> COSTS: A: 2000 / M: 3000
>> POINTS: 21
*******************************
Prerequisites:
Security Patrol (2) = (Surveillance d objet niveau 2)
Firearms Training (2) = (Entrainement au tir niveau 2)
*******************************
>> Attackbonus:
Firearms Training = (Entrainement au tir)
>> Deffensebonus:
Security Patrol = (Surveillance d objet)
Gang Protection = (Protection de groupe)


Occupation Troops (Troupe d occupation)
Citation :
DESCRIPTION:The occupation group is a time of building workers so that they can occupy new rooms. They reconstruct the whole entry hall and arrange their quarters. The occupation of new buildings only works with this troop.
Basis:
>> Attackpower: 1
>> Deffensivepower 10
>> Cargocapacity: 3000
>> Speed: 2000
*******************************
>> SALARY: 500
>> COSTS: A: 20000 / M: 10000 / D: 10000
>> POINTS: 251
*******************************
Prerequisites:
Routing (5) = (Planification de route niveau 5)
*******************************
>> Attackbonus: NONE
>> Deffensebonus: NONE


Spy (Espion)
Citation :
DESCRIPTION:The spy is sneaky, fast and precise. But not in a fight, but more to receive information. He spies for you on enemies and give you the information directly. But he will mostly be killed if the enemy is at home.
Basis:
>> Attackpower: 1
>> Deffensivepower 1
>> Cargocapacity: 50
>> Speed: 400000
*******************************
>> SALARY: 1
>> COSTS: A: 500 / M: 200
>> POINTS: 3
*******************************
Prerequisites:
Information Procurement (2) = (Obtention d information niveau 2)
*******************************
>> Attackbonus: Information Procurement = (Obtention d information)
>> Deffensebonus: Information Procurement = (Obtention d information)



Mover (Emballeur)
Citation :
DESCRIPTION: The mover is a civil unit because he carries things. Therefore you better should better pick him up as a transport unit rather than a fighter.
Basis:
>> Attackpower: 4
>> Deffensivepower 6
>> Cargocapacity: 10000
>> Speed: 2400
*******************************
>> SALARY: 5
>> COSTS: A: 300 / M: 100 / D: 1000
>> POINTS: 9
*******************************
Prerequisites: NONE
*******************************
>> Attackbonus: Close Combat = (Combat au corps a corps)
>> Deffensebonus: Gang Protection = ((Protection de groupe)


CIA Agent (Agent de la CIA)
Citation :
DESCRIPTION: This man here is from the CIA and as such very well trained already. But he is not loyal at all and has to be trained a while, which will be very costly. In the end though he is an effective weapon against enemies because he should already have taken up most educations.
Basis:
>> Attackpower: 100
>> Deffensivepower 90
>> Cargocapacity: 3000
>> Speed: 3400
*******************************
>> SALARY: 30
>> COSTS: A: 7000 / M: 10000 / D: 2500
>> POINTS: 87
*******************************
Prerequisites:
Strategies (3) = (Planification de mission niveau 3)
Firearms Training (3) = (Entrainement au tir niveau 3)
Guerilla Training (3) = (Formation guerilla niveau 3)
*******************************
>> Attackbonus:
Short-Ranged Weapon Training = (Combat a l arme blanche)
Firearms Training = (Entrainement au tir)
Guerilla Training = (Formation guerilla)
>> Deffensebonus:
Gang Protection = (Protection de groupe)
Guerilla Training = (Formation guerilla)



FBI Agent (Agent FBI)
Citation :
DESCRIPTION: If you can poach an agent from the FBI, you should be happy. Those guys sometimes may run away when it becomes stiff, but they do everything way more intelligent than the rowdies in your gang, because they are better educated.
Basis:
>> Attackpower: 60
>> Deffensivepower 50
>> Cargocapacity: 2000
>> Speed: 3000
*******************************
>> SALARY: 20
>> COSTS: A: 4000 / M: 6000 / D: 1000
>> POINTS: 48
*******************************
Prerequisites:
Gang Protection (2) = (Protection de groupe niveau 2)
Firearms Training (2) = (Entrainement au tir niveau 2)
*******************************
>> Attackbonus:
Gang Protection = (Protection de groupe)
Firearms Training = (Entrainement au tir)
>> Deffensebonus:
Gang Protection = (Protection de groupe)
Firearms Training = (Entrainement au tir)


Carrier (Transporteur)
Citation :
DESCRIPTION: Very much like the mover is this man here. More a civilist, he can carry a lot and his education is not very costly, so you shouldn't make him suffer with bloody massacres.
Basis:
>> Attackpower: 6
>> Deffensivepower 8
>> Cargocapacity: 40000
>> Speed: 5000
*******************************
>> SALARY: 10
>> COSTS: A: 1000 / M: 2000 / D: 5000
>> POINTS: 51
*******************************
Prerequisites:
Psychological Training (4) = (Entrainement psychique niveau 4)
*******************************
>> Attackbonus:
Psychological Training = (Entrainement psychique)
>> Deffensebonus:
Gang Protection = (Protection de groupe)
Psychological Training = (Entrainement psychique)


Tactical Expert (Débloqueur de situation)
Citation :
DESCRIPTION: The problem solver is more of a professional. he knows about anatomy, knows how to speak decently and knows how to behave in public. But he is a badass in fighting, so here he got his name as it seems.
Basis:
>> Attackpower: 120
>> Deffensivepower 150
>> Cargocapacity: 4000
>> Speed: 4000
*******************************
>> SALARY: 40
>> COSTS: A: 5000 / M: 10000 / D: 4000
>> POINTS: 93
*******************************
Prerequisites:
Firearms Training (5) = (Entrainement au tir niveau 5)
Chemical Training (3) = (Formation chimique niveau 3)
*******************************
>> Attackbonus:
Close Combat = (Combat au corps a corps)
Firearms Training = (Entrainement au tir)
Psychological Training = (Entrainement psychique)
Chemical Training = (Formation chimique)
>> Deffensebonus:
Close Combat = (Combat au corps a corps)
Firearms Training = (Entrainement au tir)
Psychological Training = (Entrainement psychique)
Chemical Training = (Formation chimique)


Sniper (Tireur d élite)
Citation :
DESCRIPTION: Are the enemies represented too strong and do they need purposeful attention? Then they select the sniper, who is by the nature of their training very precise and loyal. However, it is not suited very well defensively.
Basis:
>> Attackpower: 200
>> Deffensivepower 10
>> Cargocapacity: 1000
>> Speed: 6000
*******************************
>> SALARY: 20
>> COSTS: A: 4000 / M: 500 / D: 2000
>> POINTS: 28
*******************************
Prerequisites:
Firearms Training (5) = (Entrainement au tir niveau 5)
Guerilla Training (5) = (Formation guerilla niveau 5)
Psychological Training (5) = (Entrainement psychique niveau 5)
*******************************
>> Attackbonus:
Security Patrol = (Surveillance d objet)
Firearms Training = (Entrainement au tir)
Guerilla Training = (Formation guerilla)
Psychological Training = (Entrainement psychique)
>> Deffensebonus:
Firearms Training = (Entrainement au tir)
Guerilla Training = (Formation guerilla)
Psychological Training = (Entrainement psychique)


Assassin (Tueur professionnel)
Citation :
DESCRIPTION: The professional killer is the improved sharpshooter. He might be only loyal to the dollar, but is very well to kill the enemies or to defend the base. He is simply a master of his subject.
Basis:
>> Attackpower: 300
>> Deffensivepower 200
>> Cargocapacity: 2000
>> Speed: 6500
*******************************
>> SALARY: 50
>> COSTS: A: 10000 / M: 15000 / D: 10000
>> POINTS: 176
*******************************
Prerequisites:
Gang Protection (7) = (Protection de groupe niveau 7)
Psychological Training (7) = (Entrainement psychique niveau 7)
*******************************
>> Attackbonus:
Security Patrol = (Surveillance d objet)
Gang Protection = (Protection de groupe)
Guerilla Training = (Formation guerilla)
Firearms Training = (Entrainement au tir)
Psychological Training = (Entrainement psychique)
>> Deffensebonus:
Security Patrol = (Surveillance d objet)
Gang Protection = (Protection de groupe)
Guerilla Training = (Formation guerilla)
Firearms Training = (Entrainement au tir)
Psychological Training = (Entrainement psychique)


Ninja (Ninja)
Citation :
DESCRIPTION: There is only little known about ninjas. They are known to be extremely loyal and a deadly weapon alive; professional as can be.
Basis:
>> Attackpower: 400
>> Deffensivepower 600
>> Cargocapacity: 5000
>> Speed: 8000
*******************************
>> SALARY: 60
>> COSTS: A: 2000 / M: 1000 / D: 30000
>> POINTS: 236
*******************************
Prerequisites:
Guerilla Training ( 8 ) = (Formation guerilla niveau Cool
*******************************
>> Attackbonus:
Close Combat = (Combat au corps a corps)
Short-Ranged Weapon Training = (Combat a l arme blanche)
Guerilla Training = (Formation guerilla)
Psychological Training = (Entrainement psychique)
>> Deffensebonus:
Close Combat = (Combat au corps a corps)
Short-Ranged Weapon Training = (Combat a l arme blanche)
Guerilla Training = (Formation guerilla)
Psychological Training = (Entrainement psychique)


Demolition Expert (Déposeur de bombes)
Citation :
DESCRIPTION: To kill several enemies at once, you should use this guy. he might be not good physically in fighting, but the advantages are clear. he might work wonders with a good education.
Basis:
>> Attackpower: 2000
>> Deffensivepower 200
>> Cargocapacity: 2500
>> Speed: 3500
*******************************
>> SALARY: 200
>> COSTS: A: 40000 / M: 6000 / D: 20000
>> POINTS: 281
*******************************
Prerequisites:
Bomb Construction ( 6 ) = (Construction de bombes niveau 6)
Chemical Training ( 8 ) = (Formation chimique niveau Cool
*******************************
>> Attackbonus:
Bomb Construction = (Construction de bombes)
Psychological Training = (Entrainement psychique)
Chemical Training = (Formation chimique)
>> Deffensebonus:
Bomb Construction = (Construction de bombes)
Psychological Training = (Entrainement psychique)
Chemical Training = (Formation chimique)


Mercenary (Mercenaire)
Citation :
DESCRIPTION: This is the ultimate rambo. He is fast, precise, loyal and armed up to the teeth, so that enemies are not really happy when they hear about it. The only disadvantage might be the price.
Basis:
>> Attackpower: 1000
>> Deffensivepower 1200
>> Cargocapacity: 12000
>> Speed: 4500
*******************************
>> SALARY: 300
>> COSTS: A: 80000 / M: 120000 / D: 50000
>> POINTS: 1176
*******************************
Prerequisites:
Gang Protection (9) = (Protection de groupe niveau 9)
Close Combat (9) = (Combat au corps a corps niveau 9)
Guerilla Training (9) = (Formation guerilla niveau 9)
*******************************
>> Attackbonus:
Information Procurement = (Obtention d information)
Security Patrol = (Surveillance d objet)
Gang Protection = (Protection de groupe)
Close Combat = (Combat au corps a corps)
Short-Ranged Weapon Training = (Combat a l arme blanche)
Firearms Training = (Entrainement au tir)
Guerilla Training = (Formation guerilla)
Psychological Training = (Entrainement psychique)
>> Deffensebonus:
Information Procurement = (Obtention d information)
Security Patrol = (Surveillance d objet)
Gang Protection = (Protection de groupe)
Close Combat = (Combat au corps a corps)
Short-Ranged Weapon Training = (Combat a l arme blanche)
Firearms Training = (Entrainement au tir)
Guerilla Training = (Formation guerilla)
Psychological Training = (Entrainement psychique)


Dernière édition par LuCiaN le Sam 9 Fév 2013 - 2:59, édité 3 fois
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LuCiaN
Bandit
Bandit
LuCiaN


Messages : 135
Date d'inscription : 11/01/2013
Emploi/loisirs : web designer

[TUTO] Description salle/unité Empty
MessageSujet: Re: [TUTO] Description salle/unité   [TUTO] Description salle/unité EmptySam 9 Fév 2013 - 1:23

DEFENSE UNITS
Citation :
Defense units used to fight other gangsters attacks.

Clandestine Workers >> (Travailleur Clandestin)
Safeguard >> (Garde d objets)
Policeman >> (Policier)
Bodyguard >> (Garde du corps)
Guards >> (Gardien)

Clandestine Workers (Travailleur Clandestin)
Citation :
DESCRIPTION: This worker is not much of a fighter, but for fodder that is more than enough. Since he is so cheap he is set to defend your building and once he sets eyes on an enemy he goes in for a brawl.
Basis:
>> Attackpower: 15
>> Deffensivepower 15
*******************************
>> COSTS: A: 500 / M: 500
>> POINTS: 4
*******************************
Prerequisites: NONE
*******************************
>> Attackbonus:
Close Combat = (Combat au corps a corps)
>> Deffensebonus:
Close Combat = (Combat au corps a corps)


Safeguard (Garde d objets)
Citation :
DESCRIPTION: This one is better than his buddy, he allready knows the basic tactics and can move arround a lot easier which is a bonus to his fighting abilities. For early game protection this actually is not bad.
Basis:
>> Attackpower: 40
>> Deffensivepower 50
*******************************
>> COSTS: A: 2000 / M: 3000 / D: 100
>> POINTS: 21
*******************************
Prerequisites:
Security Patrol (2) = (Surveillance d objet niveau 2)
*******************************
>> Attackbonus:
Security Patrol = (Surveillance d objet)
Close Combat = (Combat au corps a corps)
Short-Ranged Weapon Training = (Combat a l arme blanche)
>> Deffensebonus:
Security Patrol = (Surveillance d objet)
Close Combat = (Combat au corps a corps)
Short-Ranged Weapon Training = (Combat a l arme blanche)


Policeman (Policier)
Citation :
DESCRIPTION: The police is not paid that well arround here, which leaves you to make them an offer they cannot reject. After their shifts they just come by and hang out in your buildings. They have been trained well so they are actually worth something in a fight.
Basis:
>> Attackpower: 60
>> Deffensivepower 80
*******************************
>> COSTS: A: 5000 / M: 7500 / D: 500
>> POINTS: 54
*******************************
Prerequisites:
Close Combat (4) = (Combat au corps a corps niveau 4)
Firearms Training (4) = (Entrainement au tir niveau 4)
*******************************
>> Attackbonus:
Security Patrol = (Surveillance d objet)
Gang Protection = (Protection de groupe)
Close Combat = (Combat au corps a corps)
Firearms Training = (Entrainement au tir)
>> Deffensebonus:
Security Patrol = (Surveillance d objet)
Gang Protection = (Protection de groupe)
Firearms Training = (Entrainement au tir)


Bodyguard (Garde du corps)
Citation :
DESCRIPTION: If you do not want to depend on foreign aid, such as policemen, what do you do? train thugs yourself. In this case the bodyguard is your man. A loyal and diligent butcher who does not let a few bullets slow him down.
Basis:
>> Attackpower: 100
>> Deffensivepower 250
*******************************
>> COSTS: A: 3000 / M: 1000 / D: 4000
>> POINTS: 43
*******************************
Prerequisites:
Gang Protection (6) = (Protection de groupe niveau 6)
Close Combat (5) = (Combat au corps a corps niveau 5)
*******************************
>> Attackbonus:
Security Patrol = (Surveillance d objet)
Gang Protection = (Protection de groupe)
Close Combat = (Combat au corps a corps)
Firearms Training = (Entrainement au tir)
Guerilla Training = (Formation guerilla)
>> Deffensebonus:
Security Patrol = (Surveillance d objet)
Gang Protection = (Protection de groupe)
Guerilla Training = (Formation guerilla)


Guards (Gardien)
Citation :
DESCRIPTION: The cream of the crop of security patrol. Just as in royal castles this is a master of his trait. He knows all routes in and out of a building, every hiding spot and tactical advantagepoint, getting past him is a huge feat for your enemies.
Basis:
>> Attackpower: 400
>> Deffensivepower 500
*******************************
>> COSTS: A: 15000 / M: 40000 / D: 20000
>> POINTS: 388
*******************************
Prerequisites:
Guerilla Training ( 8 ) = (Formation guerilla niveau 8)
Psychological Training (6) = (Entrainement psychique niveau 6)
*******************************
>> Attackbonus:
Security Patrol = (Surveillance d objet)
Close Combat = (Combat au corps a corps)
Firearms Training = (Entrainement au tir)
Guerilla Training = (Formation guerilla)
Psychological Training = (Entrainement psychique)
>> Deffensebonus:
Security Patrol = (Surveillance d objet)
Gang Protection = (Protection de groupe)
Firearms Training = (Entrainement au tir)
Guerilla Training = (Formation guerilla)
Psychological Training = (Entrainement psychique)


Dernière édition par LuCiaN le Sam 9 Fév 2013 - 1:27, édité 1 fois
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LuCiaN
Bandit
Bandit
LuCiaN


Messages : 135
Date d'inscription : 11/01/2013
Emploi/loisirs : web designer

[TUTO] Description salle/unité Empty
MessageSujet: Re: [TUTO] Description salle/unité   [TUTO] Description salle/unité EmptySam 9 Fév 2013 - 1:24

Ça c'est la meilleure information que j'ai trouvé, directement de vendetta1923.com (version anglaise). J'ai passé plus de 4 heures organiser cette information et a créer ce "post". La plupart de ces informations ont déjà été donnée dans autres "posts" que j'ai créé (et la plupart sont en coïncidence). Seulement a été utilisé autre source d'information.

Mais maintenant je pense est plus organisé et a été faite avec plus d'attention pour éviter erreurs.
Enfin j'ai trouvé les formations utile pour les unités de défense!.

Aussi, je peux dire que votre jeu est déjà presque tout traduit en anglais, parce que ça a été copié directement du jeu original il y a quelques années (et pas copié des versions allemandes modifiés par programmeurs qui ne terminent pas leur travail). feu
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ebonhawk
Casseur
Casseur



Messages : 2
Date d'inscription : 19/09/2013

[TUTO] Description salle/unité Empty
MessageSujet: Re: [TUTO] Description salle/unité   [TUTO] Description salle/unité EmptyMer 20 Nov 2013 - 21:34

Waw merci pour ces jolies informations Smile 

Un gros merci a toi c'est juste géniale ^^
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Killao
Game Developer
Game Developer



Messages : 857
Date de naissance : 18/04/1996
Date d'inscription : 06/11/2010
Age : 27
Localisation : Belgique
Emploi/loisirs : Designer et intégrateur web

[TUTO] Description salle/unité Empty
MessageSujet: Re: [TUTO] Description salle/unité   [TUTO] Description salle/unité EmptyMer 20 Nov 2013 - 21:48

Super que ça aide ! Ca nous aidera à traduire nous Wink
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killeur313
Game Developer
Game Developer
killeur313


Messages : 8314
Date d'inscription : 22/10/2010

[TUTO] Description salle/unité Empty
MessageSujet: Re: [TUTO] Description salle/unité   [TUTO] Description salle/unité EmptyMer 20 Nov 2013 - 23:09

C'est pas nouveau, je l'ai juste ressortis des archives lol.

En tout cas Lucian a fait un super boulot, merci a lui I love you 
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Killao
Game Developer
Game Developer



Messages : 857
Date de naissance : 18/04/1996
Date d'inscription : 06/11/2010
Age : 27
Localisation : Belgique
Emploi/loisirs : Designer et intégrateur web

[TUTO] Description salle/unité Empty
MessageSujet: Re: [TUTO] Description salle/unité   [TUTO] Description salle/unité EmptyMer 20 Nov 2013 - 23:15

Oui, mais je parlais du fait que ça aidait les nouveaux Wink
Lucian a toujours été fort présent, ou est-il ?
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akki40
Bandit
Bandit



Messages : 367
Date de naissance : 19/01/1993
Date d'inscription : 13/06/2012
Age : 31

[TUTO] Description salle/unité Empty
MessageSujet: Re: [TUTO] Description salle/unité   [TUTO] Description salle/unité EmptyJeu 21 Nov 2013 - 4:05

Il est un des initiateur du projet su stiddari. C'est grace à lui que le jeu va être international.
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Joey_18
Videur
Videur



Messages : 60
Date d'inscription : 01/02/2011

[TUTO] Description salle/unité Empty
MessageSujet: Re: [TUTO] Description salle/unité   [TUTO] Description salle/unité EmptyVen 22 Nov 2013 - 19:38

ba c'est utile, j'ai beau avoir joué genre 3-4 ans a vendetta, en revenant je sais pas combien d'années plus tard j'avais oublié 90% des trucs utiles du genre donc j'ai été content de tomber sur un de ses tuto l'autre jour. Genre "[TUTO] Description des unités et impact des formations" est parfait franchement y'a pas a galerer a se souvenir, c'est pile ce qu'il me fallait santa 
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[TUTO] Description salle/unité Empty
MessageSujet: Re: [TUTO] Description salle/unité   [TUTO] Description salle/unité Empty

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